# Adding Assets #

The main repository for the SVL Simulator does not contain art assets. We have moved these assets to external repositories so users can easily add their own. Adding assets is only supported when cloning simulator source with Unity Editor in developer mode.

Currently there are several open-source examples.

Environments:

Vehicles:

NPCs:

Pedestrians:

## Adding an Asset top#

All assets have been removed from Simulator source code. When working in developer mode and building custom binaries, users must build assets locally for npcs and pedestrians.

Assets need to be cloned into a specific location in the project:

• simulator/Assets/External/Environments for Environments
• simulator/Assets/External/Vehicles for Vehicles
• simulator/Assets/External/NPCs for NPCs and Bicycles
• simulator/Assets/External/Pedestrians for Walkers, Scooters and Animals

Clone the desired asset into the appropriate folder. Do not change the name of the folder that the asset is cloned into, it must match the name of the asset.

For environments: simulator/Assets/External/Environments/Mars must contain simulator/Assets/External/Environments/Mars/Mars.unity

For vehicles: simulator/Assets/External/Vehicles/Rover must contain simulator/Assets/External/Vehicles/Rover/Rover.prefab

For npcs: simulator/Assets/External/NPCs/DefaultNPC must contain simulator/Assets/External/NPCs/DefaultNPC/Jeep/Jeep.prefab

For pedestrians: simulator/Assets/External/Pedestrians/Walkers must contain simulator/Assets/External/Pedestrians/Walkers/Bob/Bob.prefab

## Setup an Asset top#

• For map assets setup see here.
• For ego vehicle asset setup see here.
• For npc asset setup see here.
• For pedestrian asset setup see here.

## Building Assets top#

Assets are built using the same build script as the simulator. Follow the build instructions through step 17.

NPCs and Pedestrians must be built locally for custom binaries. They must be added to AssetBundles folder to be loaded by the simulator binary or in editor source in developer mode.

IMPORTANT Windows and Linux support must be installed with Unity to build assetbundles